![]() ![]() He will often use Hot Wing or Hot Tail during this, so keep an eye on where the safe spot will be. Avoid standing in the path of the Flame Orbs. ![]() Even if the original marked player dies, stack with others as it will target a new player. Make sure to stay stacked for Akh Morn.Together, the AoE's will cover 1/3rd of the room in each direction they shoot. After a few seconds, they will glow, and shoot out a slim line AoE in each cardinal direction. Three orbs will spawn in a quadrant of the room (think of the room as a 3x3 grid). If the targeted player dies, it will mark a new player so it's best to remain stacked to avoid killing multiple people. Remain stacked until the hits stop to avoid killing members. Starts off hitting 3 times, but increases by 1 each time it's used. Uses all mechanics seen in Phase 1 in addition to the ones below. Don't stand in front of the boss so you aren't hit by Ala Morn.Make sure to move to the walls for High Jump to make it easier to dodge Super Jump.The clones will each use Geirskogul at a random party member.Ī proximity marker used after High Jump AoEs have landed. Leaves behind a large puddle that gives a bleed debuff and a Nidhogg clone. Players should bring these to the walls and avoid stacking unmarked players should also move to the walls for Super Jump. It's recommended for casters to stay within AoE heal distance of their healers at all times, preferring to avoid AoE damage where necessary. It does approx 4k dmg each time to the entire party, and in later portions of phase 1, will be cast twice in a row. Sidestep to avoid.ĥ players will be marked with large red AoE circles. Nidhogg will do a Deafening Bellow every so often throughout the fight. Avoid standing in front.Ī long line AoE at a random player. Just kill the Shadow Dragon first so you don't need to worry about being hit by various AoEs by accident.Used after all adds are killed or, if not killed in time, to wipe the raid. Will run around and will do either a frontal cleave or spit fireballs, with only an animation to warn you. Begins after Nidhogg reaches ~75%.Ĭannot be tanked. If all players stack on his backside, it will be much easier to dodge Hot Wing and Hot Tail and also have the added benefit of making it easier to dodge Eyes.Īdd phase.A massive line AoE will appear in front of him, going from one side of the arena to the other, and take up about 1/3rd of the arena. Nidhogg will leap away, and reappear along one of the arena edges. Nidhogg will turn to a random player and spawn a massive line AoE down his center, from front to back. Nidhogg will turn to a random player and spawn two massive line AoEs with the safe spot being a strip of space down his center, from front to back. Deal moderate damage and inflict the damaged player with Fear. Large AoEs that spawn under random players. Other players should avoid standing in front. Nidhogg has 4 distinct phases, during which he uses the following moves and mechanics.Ī frontal cleave that targets the MT. ![]()
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